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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/TAttributesSet
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Insert
(
const ElementIDType ElementID |
Inserts a default-initialized value for all attributes of the given ID | MeshAttributeArray.h | |
void Insert
(
const int32 Index |
Insert a new element at the given index. | MeshAttributeArray.h |
Insert(const ElementIDType)
Description
Inserts a default-initialized value for all attributes of the given ID
| Name | Insert |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
| Include Path | #include "MeshAttributeArray.h" |
void Insert
(
const ElementIDType ElementID
)
Insert(const int32)
Description
Insert a new element at the given index. The public API version of this function takes an ID of ElementIDType instead of a typeless index.
| Name | Insert |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
| Include Path | #include "MeshAttributeArray.h" |
void Insert
(
const int32 Index
)