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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/TAttributesSet
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEach
(
ForEachFunc Func |
Call the supplied function on each attribute. | MeshAttributeArray.h | |
void ForEach
(
ForEachFunc Func |
Call the supplied function on each attribute. | MeshAttributeArray.h |
ForEach(ForEachFunc)
Description
Call the supplied function on each attribute. The prototype should be Func( const FName AttributeName, auto AttributesRef );
| Name | ForEach |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
| Include Path | #include "MeshAttributeArray.h" |
template<typename ForEachFunc>
void ForEach
(
ForEachFunc Func
)
ForEach(ForEachFunc)
Description
Call the supplied function on each attribute. The prototype should be Func( const FName AttributeName, auto AttributesConstRef );
| Name | ForEach |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
| Include Path | #include "MeshAttributeArray.h" |
template<typename ForEachFunc>
void ForEach
(
ForEachFunc Func
) const