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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/FMeshDescription
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FPolygonID, Alloc > GetVertexInstanceConnectedPolygons
(
const FVertexInstanceID VertexInstanceID |
Returns the polygons connected to this vertex instance as an array with the specified allocator template type. | MeshDescription.h | |
TArray< FPolygonID > GetVertexInstanceConnectedPolygons
(
const FVertexInstanceID VertexInstanceID |
Returns the polygons connected to this vertex instance | MeshDescription.h | |
void GetVertexInstanceConnectedPolygons
(
const FVertexInstanceID VertexInstanceID, |
Populates the passed array with the polygons connected to this vertex instance | MeshDescription.h |
GetVertexInstanceConnectedPolygons(const FVertexInstanceID)
Description
Returns the polygons connected to this vertex instance as an array with the specified allocator template type.
| Name | GetVertexInstanceConnectedPolygons |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
template<typename Alloc>
TArray < FPolygonID , Alloc > GetVertexInstanceConnectedPolygons
(
const FVertexInstanceID VertexInstanceID
) const
GetVertexInstanceConnectedPolygons(const FVertexInstanceID)
Description
Returns the polygons connected to this vertex instance
| Name | GetVertexInstanceConnectedPolygons |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
TArray < FPolygonID > GetVertexInstanceConnectedPolygons
(
const FVertexInstanceID VertexInstanceID
) const
GetVertexInstanceConnectedPolygons(const FVertexInstanceID, TArray< FPolygonID, Alloc > &)
Description
Populates the passed array with the polygons connected to this vertex instance
| Name | GetVertexInstanceConnectedPolygons |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
template<typename Alloc>
void GetVertexInstanceConnectedPolygons
(
const FVertexInstanceID VertexInstanceID,
TArray < FPolygonID , Alloc > & OutPolygonIDs
) const