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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/FMeshDescription
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FVertexID, Alloc > GetVertexAdjacentVertices
(
const FVertexID VertexID |
Returns the vertices adjacent to this vertex as an array with the specified allocator template type. | MeshDescription.h | |
TArray< FVertexID > GetVertexAdjacentVertices
(
const FVertexID VertexID |
Returns the vertices adjacent to this vertex | MeshDescription.h | |
void GetVertexAdjacentVertices
(
const FVertexID VertexID, |
Populates the passed array of VertexIDs with the vertices adjacent to this vertex | MeshDescription.h |
GetVertexAdjacentVertices(const FVertexID)
Description
Returns the vertices adjacent to this vertex as an array with the specified allocator template type.
| Name | GetVertexAdjacentVertices |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
template<typename Alloc>
TArray < FVertexID , Alloc > GetVertexAdjacentVertices
(
const FVertexID VertexID
) const
GetVertexAdjacentVertices(const FVertexID)
Description
Returns the vertices adjacent to this vertex
| Name | GetVertexAdjacentVertices |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
TArray < FVertexID > GetVertexAdjacentVertices
(
const FVertexID VertexID
) const
GetVertexAdjacentVertices(const FVertexID, TArray< FVertexID, Alloc > &)
Description
Populates the passed array of VertexIDs with the vertices adjacent to this vertex
| Name | GetVertexAdjacentVertices |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
template<typename Alloc>
void GetVertexAdjacentVertices
(
const FVertexID VertexID,
TArray < FVertexID , Alloc > & OutAdjacentVertexIDs
) const