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Unreal Engine C++ API Reference > Runtime > MeshDescription > FMeshDescription > GetPolygonPerimeterEdges
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
Include | #include "MeshDescription.h" |
template<typename Alloc>
TArray < FEdgeID , Alloc > GetPolygonPerimeterEdges
(
const FPolygonID PolygonID
) const
Remarks
Returns the vertices which form the polygon perimeter as an array templated on the given allocator