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Unreal Engine C++ API Reference > Runtime > MeshDescription > FMeshDescription > GetEdgeConnectedPolygons
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
Include | #include "MeshDescription.h" |
template<typename Alloc>
void GetEdgeConnectedPolygons
(
const FEdgeID EdgeID,
TArray < FPolygonID , Alloc > & OutPolygonIDs
) const
Remarks
Populates the passed array with polygon IDs connected to this edge