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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/FMeshDescription
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FPolygonID, Alloc > GetEdgeConnectedPolygons
(
const FEdgeID EdgeID |
Returns the polygons connected to this edge as an array with the specified allocator template type. | MeshDescription.h | |
TArray< FPolygonID > GetEdgeConnectedPolygons
(
const FEdgeID EdgeID |
Returns the polygons connected to this edge | MeshDescription.h | |
void GetEdgeConnectedPolygons
(
const FEdgeID EdgeID, |
Populates the passed array with polygon IDs connected to this edge | MeshDescription.h |
GetEdgeConnectedPolygons(const FEdgeID)
Description
Returns the polygons connected to this edge as an array with the specified allocator template type.
| Name | GetEdgeConnectedPolygons |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
template<typename Alloc>
TArray < FPolygonID , Alloc > GetEdgeConnectedPolygons
(
const FEdgeID EdgeID
) const
GetEdgeConnectedPolygons(const FEdgeID)
Description
Returns the polygons connected to this edge
| Name | GetEdgeConnectedPolygons |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
TArray < FPolygonID > GetEdgeConnectedPolygons
(
const FEdgeID EdgeID
) const
GetEdgeConnectedPolygons(const FEdgeID, TArray< FPolygonID, Alloc > &)
Description
Populates the passed array with polygon IDs connected to this edge
| Name | GetEdgeConnectedPolygons |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
template<typename Alloc>
void GetEdgeConnectedPolygons
(
const FEdgeID EdgeID,
TArray < FPolygonID , Alloc > & OutPolygonIDs
) const