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Unreal Engine C++ API Reference > Runtime > MeshDescription
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshElementRemappings.h |
Include | #include "MeshElementRemappings.h" |
Syntax
struct FElementIDRemappings
Remarks
This is a structure which holds the ID remappings returned by a Compact operation, or passed to a Remap operation.
Variables
Type | Name | Description | |
---|---|---|---|
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TSparseArray< int32 > | NewEdgeIndexLookup | |
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TSparseArray< int32 > | NewPolygonGroupIndexLookup | |
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TSparseArray< int32 > | NewPolygonIndexLookup | |
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TSparseArray< int32 > | NewTriangleIndexLookup | |
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TSparseArray< int32 > | NewUVIndexLookup | |
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TSparseArray< int32 > | NewVertexIndexLookup | |
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TSparseArray< int32 > | NewVertexInstanceIndexLookup |
Functions
Type | Name | Description | |
---|---|---|---|
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FEdgeID | GetRemappedEdgeID
(
FEdgeID EdgeID |
|
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FPolygonGroupID | GetRemappedPolygonGroupID
(
FPolygonGroupID PolygonGroupID |
|
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FPolygonID | GetRemappedPolygonID
(
FPolygonID PolygonID |
|
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FTriangleID | GetRemappedTriangleID
(
FTriangleID TriangleID |
|
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FUVID | GetRemappedUVID
(
FUVID UVID |
|
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FVertexID | GetRemappedVertexID
(
FVertexID VertexID |
|
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FVertexInstanceID | GetRemappedVertexInstanceID
(
FVertexInstanceID VertexInstanceID |