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Unreal Engine C++ API Reference > Runtime > MeshDescription > FAttributesSetEntry > FAttributesSetEntry
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
Include | #include "MeshAttributeArray.h" |
FAttributesSetEntry&40;&41;
Remarks
Default constructor. This breaks the invariant that Ptr be always valid, but is necessary so that it can be the value type of a TMap.