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Unreal Engine C++ API Reference > Runtime > MeshDescription > FAttributesSetEntry
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
Include | #include "MeshAttributeArray.h" |
void CreateArrayOfType
&40;
const uint32 Type,
const uint32 Extent
&41;
Remarks
Given a type at runtime, allocate an attribute array of that type, owned by Ptr