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Unreal Engine C++ API Reference > Runtime > MeshDescription > FAttributesSetBase
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
Include | #include "MeshAttributeArray.h" |
bool DoesAttributeHaveAnyFlags
(
const FName AttributeName,
EMeshAttributeFlags AttributeFlags
) const
Remarks
Determine whether an attribute has any of the given flags