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Unreal Engine C++ API Reference > Runtime > MeshDescription
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
Include | #include "MeshAttributeArray.h" |
namespace CreateTypeImpl
{
template<uint32 I>
static TUniquePtr< FMeshAttributeArraySetBase > CreateTypeImpl&58;&58;Dispatch
&40;
uint32 Extent
&41;
}
Remarks
Define dispatch function.