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API > API/Runtime > API/Runtime/MeshConversion > API/Runtime/MeshConversion/TToDynamicMesh
Description
Populates overlays for UVs, Normal, Color, Material ID. Also Tangent and BiTangent if bCopyTangents == true. NB: This does not copy any polygroup information.
| Name | PopulateOverlays |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshConversion/Public/ToDynamicMesh.h |
| Include Path | #include "ToDynamicMesh.h" |
void PopulateOverlays
(
FDynamicMesh3 & MeshOut,
const SrcMeshType & MeshIn,
TFunctionRef < int32> MaterialIDFunction,
bool bCopyTangents
)