Navigation
API > API/Runtime > API/Runtime/MeshConversion > API/Runtime/MeshConversion/FStaticMeshLODResourcesMeshAdapt-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StaticMeshLODResourcesAdapter.h | |||
FStaticMeshLODResourcesMeshAdapter
(
const FStaticMeshLODResources* MeshIn |
StaticMeshLODResourcesAdapter.h |
FStaticMeshLODResourcesMeshAdapter()
| Name | FStaticMeshLODResourcesMeshAdapter |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshConversion/Public/StaticMeshLODResourcesAdapter.h |
| Include Path | #include "StaticMeshLODResourcesAdapter.h" |
FStaticMeshLODResourcesMeshAdapter()
FStaticMeshLODResourcesMeshAdapter(const FStaticMeshLODResources *)
| Name | FStaticMeshLODResourcesMeshAdapter |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshConversion/Public/StaticMeshLODResourcesAdapter.h |
| Include Path | #include "StaticMeshLODResourcesAdapter.h" |
FStaticMeshLODResourcesMeshAdapter
(
const FStaticMeshLODResources * MeshIn
)