Navigation
API > API/Runtime > API/Runtime/MeshConversion > API/Runtime/MeshConversion/FMeshDescriptionBuilder
Description
Create a new MeshDescription PolygonGroup and return it's ID. PolygonGroups are not the same as Polygroups, they essentially represent Mesh Sections, which then reference Material Slots, etc
| Name | AppendPolygonGroup |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshConversion/Public/MeshDescriptionBuilder.h |
| Include Path | #include "MeshDescriptionBuilder.h" |
| Source | /Engine/Source/Runtime/MeshConversion/Private/MeshDescriptionBuilder.cpp |
FPolygonGroupID AppendPolygonGroup
(
FName MaterialSlotName
)