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Unreal Engine C++ API Reference > Runtime > MediaUtils > TMediaObjectPool
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaObjectPool.h |
Include | #include "MediaObjectPool.h" |
Syntax
class TStorage
Remarks
Object pool storage.
Constructors
Type | Name | Description | |
---|---|---|---|
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TStorage
(
ObjectAllocator* InObjectAllocatorInstance |
Destructors
Type | Name | Description | |
---|---|---|---|
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~TStorage () |
Destructor. |
Functions
Type | Name | Description | |
---|---|---|---|
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ObjectType * | Acquire () |
Acquire an object from the pool. |
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int32 | Num () |
Get the number of objects stored. |
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void | Release
(
ObjectType* Object |
Return the given object to the pool. |
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void | Reserve
(
uint32 NumObjects |
Reserve the specified number of objects. |
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void | Tick () |
Regular tick call |