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Unreal Engine C++ API Reference > Runtime > MediaUtils > FMediaSamples > FetchAudio
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaSamples.h |
Include | #include "MediaSamples.h" |
Source | /Engine/Source/Runtime/MediaUtils/Private/MediaSamples.cpp |
virtual bool FetchAudio
(
TRange < FTimespan > TimeRange,
TSharedPtr< IMediaAudioSample, ESPMode::ThreadSafe > & OutSample
)