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Unreal Engine C++ API Reference > Runtime > MediaUtils > FMediaPlayerFacade
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaPlayerFacade.h |
Include | #include "MediaPlayerFacade.h" |
Source | /Engine/Source/Runtime/MediaUtils/Private/MediaPlayerFacade.cpp |
void SetLastAudioRenderedSampleTime
(
FTimespan SampleTime
)
Remarks
Record last audio sample played to track audio sync (for automated tests) true if playback is being prepared, false otherwise.
Parameters
Name | Description |
---|---|
SampleTime | Time of media sample currently being played |