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Unreal Engine C++ API Reference > Runtime > MediaUtils > FMediaPlayerFacade
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaPlayerFacade.h |
Include | #include "MediaPlayerFacade.h" |
Source | /Engine/Source/Runtime/MediaUtils/Private/MediaPlayerFacade.cpp |
bool ContinueOpen
&40;
IMediaPlayerLifecycleManagerDelegate::IControlRef NewLifecycleManagerDelegateControl,
const FString & Url,
const IMediaOptions &42; Options,
const FMediaPlayerOptions &42; PlayerOptions,
IMediaPlayerFactory &42; PlayerFactory,
TSharedPtr< IMediaPlayer, ESPMode::ThreadSafe > ReusedPlayer,
bool bCreateNewPlayer,
uint64 NewPlayerInstanceID
&41;