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API > API/Runtime > API/Runtime/MediaAssets
| |
|
| Name |
UStreamMediaSource |
| Type |
class |
| Header File |
/Engine/Source/Runtime/MediaAssets/Public/StreamMediaSource.h |
| Include Path |
#include "StreamMediaSource.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class UStreamMediaSource : public UBaseMediaSource
Inheritance Hierarchy
Implements Interfaces
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| StreamUrl |
FString |
The URL to the media stream to be played. |
StreamMediaSource.h |
- BlueprintReadWrite
- EditAnywhere
- Category=Stream
- AssetRegistrySearchable
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Get the media source's URL string (must be implemented in child classes). |
StreamMediaSource.h |
|
|
Validate the media source settings (must be implemented in child classes). |
StreamMediaSource.h |
|
Overridden from UObject