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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UMediaTexture
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/MediaTexture.h |
Include | #include "MediaTexture.h" |
Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaTexture.cpp |
void UpdateSampleInfo
(
const TSharedPtr< IMediaTextureSample, ESPMode::ThreadSafe > & Sample
)
Remarks
Update sample info