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Unreal Engine C++ API Reference > Runtime > MediaAssets > UMediaTexture
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/MediaTexture.h |
Include | #include "MediaTexture.h" |
Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaTexture.cpp |
void TickResource
&40;
FTimespan Timecode
&41;
Remarks
Tick the texture resource.
Parameters
Name | Description |
---|---|
Timecode | The current timecode. |