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Unreal Engine C++ API Reference > Runtime > MediaAssets > UMediaTexture
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/MediaTexture.h |
Include | #include "MediaTexture.h" |
Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaTexture.cpp |
FTimespan GetNextSampleTime() const
Remarks
Gets the next sample Time. Only valid if GetAvailableSampleCount is greater than 0
This value is cached when last render command was executed to keep single consumer requirements. FTimespan of the next sample or FTimespan::MinValue if no sample was available in the queue.