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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UMediaTexture
Description
Gets the next sample Time. Only valid if GetAvailableSampleCount is greater than 0
This value is cached when last render command was executed to keep single consumer requirements.
| Name | GetNextSampleTime |
| Type | function |
| Header File | /Engine/Source/Runtime/MediaAssets/Public/MediaTexture.h |
| Include Path | #include "MediaTexture.h" |
| Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaTexture.cpp |
FTimespan GetNextSampleTime() const
FTimespan of the next sample or FTimespan::MinValue if no sample was available in the queue.
See Also
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GetAvailableSampleCount