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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UMediaTexture
Description
Caches the next available sample time from the queue when last rendering was made
| Name | CacheNextAvailableSampleTime |
| Type | function |
| Header File | /Engine/Source/Runtime/MediaAssets/Public/MediaTexture.h |
| Include Path | #include "MediaTexture.h" |
| Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaTexture.cpp |
void CacheNextAvailableSampleTime
(
FTimespan InNextSampleTime
)
See Also
- GetNextSampleTime