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Unreal Engine C++ API Reference > Runtime > MediaAssets > UMediaTexture
- UObject::BeginDestroy()
- UStreamableRenderAsset::BeginDestroy()
- UTexture::BeginDestroy()
- UMediaTexture::BeginDestroy()
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/MediaTexture.h |
Include | #include "MediaTexture.h" |
Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaTexture.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.