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Unreal Engine C++ API Reference > Runtime > MediaAssets > UMediaSource
- UMediaSource::Validate()
- UStreamMediaSource::Validate()
- USharedMemoryMediaSource::Validate()
- UPlatformMediaSource::Validate()
- UProxyMediaSource::Validate()
- UFileMediaSource::Validate()
- URivermaxMediaSource::Validate()
- UBlackmagicMediaSource::Validate()
- UAjaMediaSource::Validate()
- UImgMediaSource::Validate()
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/MediaSource.h |
Include | #include "MediaSource.h" |
virtual bool Validate&40;&41; const
Remarks
Validate the media source settings (must be implemented in child classes). true if validation passed, false otherwise.