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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UMediaSource
- UMediaSource::Validate()
- UFileMediaSource::Validate()
- UPlatformMediaSource::Validate()
- UStreamMediaSource::Validate()
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/MediaSource.h |
Include | #include "MediaSource.h" |
UFUNCTION (BlueprintCallable, Category="Media|MediaSource")
virtual bool Validate() const
Remarks
Validate the media source settings (must be implemented in child classes). true if validation passed, false otherwise.