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Unreal Engine C++ API Reference > Runtime > MediaAssets > UMediaSource
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/MediaSource.h |
Include | #include "MediaSource.h" |
Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaSource.cpp |
UFUNCTION (BlueprintCallable, Meta=(DisplayName="SetMediaOption (string)"),
Category="Media|MediaSource")
void SetMediaOptionString
(
const FName & Key,
const FString & Value
)
Remarks
Set a string parameter to pass to the player.