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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UMediaSource
References
| Module | MediaAssets |
| Header | /Engine/Source/Runtime/MediaAssets/Public/MediaSource.h |
| Include | #include "MediaSource.h" |
| Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaSource.cpp |
UFUNCTION (BlueprintCallable, Meta=(DisplayName="SetMediaOption (float)"),
Category="Media|MediaSource")
void SetMediaOptionFloat
(
const FName & Key,
float Value
)
Remarks
Set a float parameter to pass to the player.