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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UMediaPlayer
Description
Set the name of the desired native player.
| Name | SetDesiredPlayerName |
| Type | function |
| Header File | /Engine/Source/Runtime/MediaAssets/Public/MediaPlayer.h |
| Include Path | #include "MediaPlayer.h" |
| Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaPlayer.cpp |
UFUNCTION (BlueprintCallable, Category="Media|MediaPlayer")
void SetDesiredPlayerName
(
FName PlayerName
)
Parameters
| Name | Remarks |
|---|---|
| PlayerName | The name of the player to set. |