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Unreal Engine C++ API Reference > Runtime > MediaAssets > UMediaPlayer
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/MediaPlayer.h |
Include | #include "MediaPlayer.h" |
Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaPlayer.cpp |
bool OpenSourceInternal
(
UMediaSource * MediaSource,
const FMediaPlayerOptions * Options
)
Remarks
Open media source with the given options.
@EventName MediaFramework.MediaSourceOpened @Trigger Triggered when a media source is opened in a media player. @Type Client @Owner MediaIO Team