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Unreal Engine C++ API Reference > Runtime > MediaAssets > UMediaPlayer
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/MediaPlayer.h |
Include | #include "MediaPlayer.h" |
Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaPlayer.cpp |
UFUNCTION (BlueprintCallable, Category="Media|MediaPlayer")
bool IsPlaying() const
Remarks
Check whether playback has started. true if playback has started, false otherwise.
See Also
CanPlay