Navigation
API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UMediaPlayer
Description
Check whether playback is currently paused.
| Name | IsPaused |
| Type | function |
| Header File | /Engine/Source/Runtime/MediaAssets/Public/MediaPlayer.h |
| Include Path | #include "MediaPlayer.h" |
| Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaPlayer.cpp |
UFUNCTION (BlueprintCallable, Category="Media|MediaPlayer")
bool IsPaused() const
true if playback is paused, false otherwise.
See Also
-
IsPaused
-
IsPlaying
-
IsPreparing
-
IsReady
-
Pause