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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UMediaPlayer
Description
Check whether the player is currently connecting to a media source.
| Name | IsConnecting |
| Type | function |
| Header File | /Engine/Source/Runtime/MediaAssets/Public/MediaPlayer.h |
| Include Path | #include "MediaPlayer.h" |
| Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaPlayer.cpp |
UFUNCTION (BlueprintCallable, Category="Media|MediaPlayer")
bool IsConnecting() const
true if connecting, false otherwise.
See Also
-
IsLooping
-
IsPaused
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IsPlaying
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IsPreparing
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IsReady