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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UMediaPlayer
Description
Check whether playback is buffering data.
| Name | IsBuffering |
| Type | function |
| Header File | /Engine/Source/Runtime/MediaAssets/Public/MediaPlayer.h |
| Include Path | #include "MediaPlayer.h" |
| Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaPlayer.cpp |
UFUNCTION (BlueprintCallable, Category="Media|MediaPlayer")
bool IsBuffering() const
true if looping, false otherwise.
See Also
-
IsConnecting
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IsLooping
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IsPaused
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IsPlaying
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IsPreparing
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IsReady