Navigation
API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UMediaPlayer
Description
Get the current play list.
Media players always have a valid play list. In C++ code you can use the GetPlaylistRef to get a reference instead of a pointer to it.
| Name | GetPlaylist |
| Type | function |
| Header File | /Engine/Source/Runtime/MediaAssets/Public/MediaPlayer.h |
| Include Path | #include "MediaPlayer.h" |
UFUNCTION (BlueprintCallable, Category="Media|MediaPlayer")
UMediaPlaylist * GetPlaylist() const
The play list.
See Also
-
GetPlaylistIndex
-
GetPlaylistRef