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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UMediaPlayer
Description
Check whether the specified media source can be played by this player.
If a desired player name is set for this player, it will only check whether that particular player type can play the specified source.
| Name | CanPlaySource |
| Type | function |
| Header File | /Engine/Source/Runtime/MediaAssets/Public/MediaPlayer.h |
| Include Path | #include "MediaPlayer.h" |
| Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaPlayer.cpp |
UFUNCTION (BlueprintCallable, Category="Media|MediaPlayer")
bool CanPlaySource
(
UMediaSource * MediaSource
)
true if the media source can be opened, false otherwise.
Parameters
| Name | Remarks |
|---|---|
| MediaSource | The media source to check. |
See Also
-
CanPlayUrl
-
SetDesiredPlayerName