Navigation
Unreal Engine C++ API Reference > Runtime > MediaAssets > UFileMediaSource
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/FileMediaSource.h |
Include | #include "FileMediaSource.h" |
Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/FileMediaSource.cpp |
virtual void PostEditChangeProperty
(
FPropertyChangedEvent & PropertyChangedEvent
)