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Unreal Engine C++ API Reference > Runtime > MediaAssets > UBaseMediaSource > PreSave
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/BaseMediaSource.h |
Include | #include "BaseMediaSource.h" |
Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/BaseMediaSource.cpp |
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS void PreSave
(
const class ITargetPlatform * TargetPlatform
)