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Unreal Engine C++ API Reference > Runtime > MediaAssets > UBaseMediaSource
- UObject::GetAssetRegistryTags()
- UBaseMediaSource::GetAssetRegistryTags()
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/BaseMediaSource.h |
Include | #include "BaseMediaSource.h" |
Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/BaseMediaSource.cpp |
virtual void GetAssetRegistryTags
&40;
TArray< FAssetRegistryTag > & OutTags
&41; const
Remarks
Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects
Parameters
Name | Description |
---|---|
OutTags | A list of key-value pairs associated with this object and their types |