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Unreal Engine C++ API Reference > Runtime > MediaAssets > Misc > UMediaBlueprintFunctionLibrary
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/Misc/MediaBlueprintFunctionLibrary.h |
Include | #include "Misc/MediaBlueprintFunctionLibrary.h" |
Source | /Engine/Source/Runtime/MediaAssets/Private/Misc/MediaBlueprintFunctionLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Media|Capture")
static void EnumerateVideoCaptureDevices
(
TArray < FMediaCaptureDevice > & OutDevices,
int32 Filter
)
Remarks
Enumerate available audio capture devices.
To filter for a specific subset of devices, use the MakeBitmask node with EMediaVideoCaptureDeviceFilter as the Bitmask Enum.
Parameters
Name | Description |
---|---|
OutDevices | Will contain the available capture devices. |
Filter | The types of capture devices to return (-1 = all). |