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API > API/Runtime > API/Runtime/MediaAssets
| |
|
| Name |
FMediaSoundComponentSpectralData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/MediaAssets/Public/MediaSoundComponent.h |
| Include Path |
#include "MediaSoundComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FMediaSoundComponentSpectralData
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| FrequencyHz |
float |
The frequency hz of the spectrum value. |
MediaSoundComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category="SpectralData"
|
| Magnitude |
float |
The magnitude of the spectrum at this frequency. |
MediaSoundComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category="SpectralData"
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