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Unreal Engine C++ API Reference > Runtime > Media > IMediaView
References
Module | Media |
Header | /Engine/Source/Runtime/Media/Public/IMediaView.h |
Include | #include "IMediaView.h" |
virtual bool GetVisibleTiles
&40;
TMap< int32, TSet< FMediaTileCoordinate >> & OutTiles
&41; const
Remarks
Get the visible tiles per mip-level. true on success, false if feature is not available.
Parameters
Name | Description |
---|---|
OutTiles | Map of visible tile sets per mip level index. |