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Unreal Engine C++ API Reference > Runtime > Media > IMediaTextureSample
References
Module | Media |
Header | /Engine/Source/Runtime/Media/Public/IMediaTextureSample.h |
Include | #include "IMediaTextureSample.h" |
bool IsCacheable() const
Remarks
Whether the sample can be held in a cache.
Non-cacheable video samples become invalid when the next sample is available, and only the latest sample should be kept by video sample consumers. true if cacheable, false otherwise.