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Unreal Engine C++ API Reference > Runtime > Media > IMediaTextureSample
References
Module | Media |
Header | /Engine/Source/Runtime/Media/Public/IMediaTextureSample.h |
Include | #include "IMediaTextureSample.h" |
virtual const FMatrix & GetYUVToRGBMatrix() const
Remarks
Get the YUV to RGB conversion matrix.
Default is equivalent to MediaShaders::YuvToRgbRec709Scaled Matrix. NOTE: previously in UE4 this was YuvToRgbRec601Scaled Conversion Matrix