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Unreal Engine C++ API Reference > Runtime > Media
References
Module | Media |
Header | /Engine/Source/Runtime/Media/Public/IMediaView.h |
Include | #include "IMediaView.h" |
Syntax
struct FMediaTileCoordinate
Remarks
Tile coordinate of a tiled media source/texture.
Variables
Type | Name | Description | |
---|---|---|---|
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uint16 | X | |
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uint16 | Y |
Constructors
Type | Name | Description | |
---|---|---|---|
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FMediaTileCoordinate
(
EForceInit |
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FMediaTileCoordinate
(
uint16 InX, |
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FMediaTileCoordinate
(
int32 InX, |
Functions
Type | Name | Description | |
---|---|---|---|
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FMediaTileCoordinate | Zero () |
Operators
Type | Name | Description | |
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bool | operator!=
(
const FMediaTileCoordinate& Other |
|
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bool | operator==
(
const FMediaTileCoordinate& Other |