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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/UMassTickableSubsystemBase
Description
Needs to be called in Initialize for subsystems we want to behave properly when dynamically added after UWorld::BeginPlay (for example via GameplayFeatureActions). This is required for subsystems relying on their PostInitialize and/or OnWorldBeginPlay called.
| Name | HandleLateCreation |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassSubsystemBase.h |
| Include Path | #include "MassSubsystemBase.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassSubsystemBase.cpp |
void HandleLateCreation()