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The sole responsibility of this tickable world subsystem class is to serve functionality common to all Mass-related UTickableWorldSubsystem-based subsystems, like whether the subsystems should get created at all.
| Name | UMassTickableSubsystemBase |
| Type | class |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassSubsystemBase.h |
| Include Path | #include "MassSubsystemBase.h" |
Syntax
UCLASS (Abstract, Config=Mass, defaultconfig, MinimalAPI)
class UMassTickableSubsystemBase : public UTickableWorldSubsystem
Inheritance Hierarchy
- FTickableObjectBase → FTickableGameObject → UTickableWorldSubsystem → UMassTickableSubsystemBase
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UTickableWorldSubsystem → UMassTickableSubsystemBase
Derived Classes
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InitializationState | UE::Mass::Subsystems::FInitializationState | Tracks which initialization function had already been called. | MassSubsystemBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE::Mass::Subsystems::FInitializationState GetInitializationState() |
MassSubsystemBase.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void HandleLateCreation () |
Needs to be called in Initialize for subsystems we want to behave properly when dynamically added after UWorld::BeginPlay (for example via GameplayFeatureActions). | MassSubsystemBase.h | |
void OverrideSubsystemTraits
(
FSubsystemCollectionBase& Collection |
Registers given subsystem class as part of Mass type information. | MassSubsystemBase.h |
Overridden from UWorldSubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnWorldBeginPlay
(
UWorld& InWorld |
MassSubsystemBase.h | ||
virtual void PostInitialize() |
MassSubsystemBase.h |
Overridden from USubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
MassSubsystemBase.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
MassSubsystemBase.h | ||
virtual bool ShouldCreateSubsystem
(
UObject* Outer |
MassSubsystemBase.h |