Navigation
API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FSingleThreadedEntityStorage
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Acquire
(
TArrayView< FMassEntityHandle > OutEntityHandles |
MassEntityManagerStorage.h | ||
int32 Acquire
(
const int32 Count, |
MassEntityManagerStorage.h |
Acquire(TArrayView< FMassEntityHandle >)
| Name | Acquire |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityManagerStorage.h |
| Include Path | #include "MassEntityManagerStorage.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityManagerStorage.cpp |
virtual int32 Acquire
(
TArrayView < FMassEntityHandle > OutEntityHandles
)
Acquire(const int32, TArray< FMassEntityHandle > &)
| Name | Acquire |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityManagerStorage.h |
| Include Path | #include "MassEntityManagerStorage.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityManagerStorage.cpp |
int32 Acquire
(
const int32 Count,
TArray < FMassEntityHandle > & OutEntityHandles
)
number of entities actually added