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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassEntityQuery
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CacheArchetypes () |
Will gather all archetypes from InEntityManager matching this->Requirements. | MassEntityQuery.h | |
void CacheArchetypes
(
const FMassEntityManager& InEntityManager |
MassEntityQuery.h |
CacheArchetypes()
Description
Will gather all archetypes from InEntityManager matching this->Requirements. Note that no work will be done if the cached data is up to date (as tracked by EntitySubsystemHash and ArchetypeDataVersion properties).
| Name | CacheArchetypes |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityQuery.h |
| Include Path | #include "MassEntityQuery.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityQuery.cpp |
void CacheArchetypes()
CacheArchetypes(const FMassEntityManager &)
| Name | CacheArchetypes |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityQuery.h |
| Include Path | #include "MassEntityQuery.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityQuery.cpp |
void CacheArchetypes
(
const FMassEntityManager & InEntityManager
)